Mutara Discovery

Mutara Discovery

This week Chris Khun released his blender model of the Discovery. I decided to pair it with another find, Mark Kingsnorth nebula generation in blender. He has loads of examples but my eye was caught by one that looked so familiar, the Mutara Nebula.

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Essex Beauty

Essex Beauty

Further adventures in blender texturing. I decided to try and convert one of metlesitsfleetyards meshes from the enterprise timeframe over to blender cycles. So this is the Daedelus class mesh done in the style of enterprise, ala Aethernaut.

I was very fortunate that blender, as per 2.79, have the Principled BSDF shader, which gave it that mice metallic look, soooo easy! Check out : this video if you are interested in such things.

Daedalus by David Metlesits

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Shuttlecraft Takura

Shuttlecraft Takura

I took some time out and converted Raul Mamoru's Galileo mesh over too Blender Cycles. This is the mesh that contains the UV unwrapped registry that was in a psd file. I converted it over to an SVG and regenerated the registry.

I would like to see a phase II version of the shuttlecraft one day, but I imagine that even after the the ships got updated there were a few old school shuttlecrafts in use.

Takura is the Maori word for Sirius, the Dog Star.

Phase II Enterprise - David Metlesits Galileo TOS - Raul Mamoru Nebula 13 background - Euderion

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Interceptor class at Warp #360

This is my first 360 video. It is the same scene as the previous video, however, the camera was swapped out and replaced with an equirectangular to have the whole scene done in 360.

You can look around as all the stars pass by, yay! I sat down to attempt this shot nearly 4 years ago, I can't believe it took me this long to get there!

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Interceptor class at Warp #2

Here is an updated attempt at a ship at warp in blender, it looks very similar to the last one, except it is all done in blender, I have converted over the interceptor mesh from Lightwave. It is rendered using cycles and the stretched stars now have that rainbow effect that seen on the TV shows.

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Bhaskara in Sun

Bhaskara in Sun

I was very excited to wake up this morning to find out that the U.S.S. Shenzhou blender mesh that ChrisKuhn was working at over the weekend was finished and released.

As is my way I try to see if the registry can be changed, which was easy/hard enough, so here is the U.S.S. Bhaskara, a sister ship of the Shenzhou that is still in operation and hasn't been blown up by the Klingons, yet! (Spoilers!)

Shenzhou mesh by ChrisKuhn Link Warm Sun background by Euderion Link

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U.S.S. Sirius Orthos

U.S.S. Sirius Ortho-A U.S.S. Sirius Ortho-B

Here are some orthographic views of the Enterprise Phase II mesh from metlesitsfleetyards that I converted over to Blender cycles.

Blender Cycles mesh, Inkscape background Phase II Enterprise by David Metlesits

U.S.S. Sirius Dorsal U.S.S. Sirius Ventral U.S.S. Sirius Port U.S.S. Sirius Starboard U.S.S. Sirius Fore U.S.S. Sirius Aft

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USS Sirius Beauty

USS Sirius Beauty

I have been trying to convert some metlesitsfleetyards meshes over from MAX into blender cycles. I don't know why this one caught my eye so much, maybe because it is one you don't see too much. This model is supposed to be the "refit" that was to happen to the Enterprise after it's 5-year mission and before it second 5-year mission that was to have been seen in the Star Trek Phase II series. That series was shelved and Star Trek the Motion Picture happened and the "refit" that happened to the Enterprise was the iconic movie models we know now. However, who is to say that the phase II redesign actually happened, just not to the Enterprise. So I give you the USS Sirius.

The fact that this model conversion only got completed in the same week that the new star trek tv series started is a nice coincidence.

I hope to push out a few more images of this converted model.

Blender Cycles Phase II Enterprise by David Metlesits

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Interceptor Nebula

Interceptor Nebula

I found this stock texture today for a nebula:

grahamtg

I was curious to see what messing around with emission planes in blender can give for for lighting setup. Still have a bit too learn but it is interesting how lighting and compositing in blender work.

The Interceptor mesh is mine, and I am also experimenting with textures in blender, particularly how the specular channel works.

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Drydock Flyby

Drydock Flyby

So my experiments with blender cycles continued. This shot is similar to one I did in lightwave years ago:

Gryphon Flyby

However every thing has been converted over to blender cycles. I have been playing around with the Interceptor Class mesh I did years ago to learn more about blender. So far this conversion in addition to just basic texturing it also included UV'd registry (never done that before) and driver controlled lighting. So for a change the ship in drydock is "off". Also not shown here but the nacelles are also animated, but that was also true in the lightwave version.

Also included is the blender cycles re-textured nemesis dry dock and the gyphon. I thought of adding another background ship or two, but felt the image was getting too busy as it was.

I always loved this drydock, so much funky lightly comes from the mesh it self. And the gryphon mesh is always a favourite of mine which I can never get enough of.

Interceptor Class & Planet - Mavek

Gryphon - Kaden

Drydock - Jason Tinsley

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