Further adventures in blender texturing. I decided to try and convert one of metlesitsfleetyards meshes from the enterprise timeframe over to blender cycles. So this is the Daedelus class mesh done in the style of enterprise, ala Aethernaut.
I was very fortunate that blender, as per 2.79, have the Principled BSDF shader, which gave it that mice metallic look, soooo easy! Check out : this video if you are interested in such things.
Daedalus by David Metlesits